My contribution to this project included 3D modelling, level design and in-engine building. This included designing, creating and texturing my own 3D assets, managing what assets were required from which team members, applying and adjusting textures, and editing the lighting shader.
In a world that has been ravaged by a fearsome war, only strange lifeforms and clues of the former civilisation are left behind. It is up to the player to unearth the truth...
For this project we took inspiration from Ancient Egyptian architecture, Sci-Fi series and movies such as Stargate, and of course - various sweets.